BRIDGEASSISTANT COMPUTERSOFTWARE and INFORMATION
 HOW TO PLAY DEALS FROM NS and EW

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About deals  played from  NS and EW

Total point scoring and playing deals from both sides have substituted the
rubber procedure for 1table tournaments . Fortuity is eliminated.

If you eliminate, bridge as a game of hasard  becomes  a game of logical procedure.
This is the reason for playing "team-of -four" in all big events.
Today, it is possible to eliminate fortuity in pair tournaments as well. .
You play all deals from NS as well as from EW, costumary  12 bds on NS and, after
a short intervall of time, the second inning  by 12 bds from EW. Lets call this double-play.

The top player will immediately observe:  this way  I know all the cards.
If this were true,  this knowlegde must enable  him  in both innings  to find the best
bidding, the best contract, the best lead,  the possibilities to execute the best finessings.
And he can not relay on what his opponents had done, they might have been wrong.

To do all this would be an extraordinary job, because a player sees every card only a
short time, the very  moment, when a card to a trick goes down to the table, and
disappears  face down.  Does all this give him advantage ? The answer is no, because
all player have  the same possibilities. What happens is an alteration of conditions, bridge
becomes more difficult.  But all the same, fortuity is eliminated.

Reality is different, you will not know all  the cards.  The average player will sometimes
recognise the deal, when the dummy comes down. But  the  main  conditions of this game
have  already  been set, whats left is the chance to rember where the aces, kings and
queens are located.   And still, all have the same chances and possibilities.

With some experience, the average player will avoid to relate his actions  to boards
played in the first inning. In the second, he plays the other side. For the bidding he 
sees cards he might remember as dummy in the first inning (50%), or does not remember
to have seen before (50%).This is of litle help, as we  know, that deals  often  look  very
similar  although they are very different.

Recognising a deal might be possible by  the outer appearance  of a board case.
The TD can avoid this by having neutral board cases. Player might think that
board 17  carrys  the same deal as board 1, but the TD might have exchanged
deal 17 with deal 24 or 27.

The idea to play double has been published first in the ACBL Bridge Bulletin, Dec. 1999

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HOW TO SCORE
Law 87 gives us several possibilities, often unknown to the average player.
Paul Hauff recommends the use of LAW 78 C, the original way to play bridge. What
counts is the simple score, something every player learns and understands right from
beginning. Maybe  this way to play bridge will attract those, who played at home so far..
Scoring by LAW 78 B is also possible, but involves a different approach to the game.

HOW TO MAKE AND OPERATE MOVEMENTS
Playing from both sides needs  a specialised movement.
This can be created with the "Movement" part of the scorer#1:
The Scorer#1 offers ready made movements, in form of   "ass" files.  They are
listed by name and mix with ordinary movements.

The best way to construc movements is to have  two parts with the same
movement, where in the first inning the Player play NS (or EW) and in the
second EW (or NS). In tournament, the TD must lay the cards  twice
according to the pre-constructed deals. Use the "Dealer" device of the Scorer#1,
which enables you to all form of prints.

There is a very practical exception, which makes doubl playing easier !
You use , for example, the boardsets  1 to 12, and after the first inning these
boardsets turn to 17 to 28, simply  by  labeling the cases.  Each boardcase
now carries two numbers, i.e. "one" and  "seventeen"
In the time between the two innings, the TD might excchange  one deal with
an other of the same vulnerability.

Travelers in the boards  could be changed  from the first to the second inning,
carrying the correct number of the deal beeing  played.  But this takes  away
the possibility to see all results of deals  played,  something all players like.
As computer operator, you will recognise the correct board number by the
sequence of results written, and the respective  pair numbers involved.

Paul Hauff
June 2007

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