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Team of four (team4) -------------------------------------------------------------------------------------------------home |
INTRODUCTION: Shuffle boards anew or not ?
The competition between two or more teams-of-four is one of the
few procedures which will produce a just result: but under the condition
that "everybody plays against everybody and all boards" (round robin).
This way of acting needs a great number of boards, and/ or duplicating
deals
when many teams compete. To avoid this, there are movements where deals
are shuffled again for each new round.. The score results of each
round can not be accumulated because they cannot be compared..
To make them comparable, the organisators of such events invented the
Victory points. To see the nature of VP's, click h
e r e.
There is no doubts that results based on VP's are of inferior quality:
the priciple " compare equal with equal" has been hurt.
The SCORER#2
produces results for 2 to 8 team4's in "round robin" fashion within
the same tournament and shows adequate statistics.
Example of a teamsheet
in use.
For big events 16 team4 and up to 48 boards per team4 can be
handled
within a tournament ( each round = 1 sub-tournament or inning).
Such results can be transferred to excel files. The different forms
of big
events will then be operated by diferent excel based programms.
( not part of the scorer#2). ( rough copy click here)
The Scorer#2 feeds the special neeeds of round robin !
There the NS partners of a team4 are allowed to speak to their EW partners
only after the last board played of all rounds. Results of the team4
sheets
will be put into the PC continously, and fully calculated team4 sheets
will be shown and may be printed. Team members may now discuss their
performance. Special statistic may be shown on the blackboard.
Players having less experience in calculating will be releaved.
The scorer#2 has additional abilities:
Instaed of putting in the score, the game data ( i.e.N 3 NT made) are
put in
and the Scorer#2 calculates the score. Printed team4 sheets
show now
the full set of data, and players have a better basis for their reconsideration
of result. This is a great help for newcomers
Movements: The scorer#2 shows movements and corresponding
cards for
print in the INFO part. They also may be constructed and
printed with the
help of the "movement section" of the Scorer#1.
There are additional movement cards in a excel supplement.
Which team4 plays against a given team4 may be establihed in the
teams sheets of the Scorer#2, but there are prefixed movements
for the usual 3 to 8 team tournemnts inside the Scofrer#2.
Features of the Scorer#2:
P L A Y E R S A D V A N T A G E
VP's are a very special species of points, they only show up when relatet
to international
matchpoints - the so called IMP's - and they are so to speak the third
dimension of scores,
the basis of counting in bridge.
Where do they come from and why are they used ?
For better understanding we must remember, that IMP's are nothing but
the difference-value
between two scores, which were made by two teams fighting each other.
But "big" figures (values)
are transformed to smaller figures (values) by a specific list. By
this transformation the importance
of the original score-value is altered. In consequence, the influence
of very high values to
the total-result is diminuished. Example:
Score IMP-value relation
120 4
30
420 9
46
650 12
54
990 14
70
1440 16
90
lf you, dear reader, make a vulnerable slam, you will earn only
four times the value
of a 2NT contract, and not twelve times the value as in a private game.
( 4x4=16 // 12 x 120 = 1440 )
The simple employment of IMP's is sufficient to find the winner.
In bigger events, many teams play, and sometimes they play a different
number of rounds. The teams
which play more boards than he other will earn a greater number of
IMP's.
Therefore, a mathematical balance based on the number of boards is
needed, and VP could
serve to this end.
But this is not the main reason for introducing a victory point system.
If teams play different
distributions (bords), the pure IMP outcome does not show the winner,
the results of all
teams can not be compared, beacause different deals give different
possibilities to score.
So we need an other instrument or method to make result comparabel:
this is the VP-system.
Thinking of Victory points, we should remeber that the transformation
of IMP's into
Victory Points (VP's) is additional transformation of the original
evaluation system .
The mecanical handling of creating VP's goes as follows: you attach
IMP's to both competing
team and you calculate the difference between these two values. Now
you take the
difference-value and you look into a special list for the adequate
VP-value. But this
does not explain the idea behind this list.
The idea is a chain of logical thoughts :
Two very strong team fight against each other, but - miracle - they
all have the same scores.
Now, lf we want to compare this result to the result of oher teams,
we have to find a solution.
And this is the logical solution:
Whenever two teams meet and play , 30 counting-units (CU) will be distibuted.
lf teams are
equally strong (could read weak ! ), each team gets the half of CU's,
that is 15 CU's to each team.
According to stronger or weaker force - measured by IMP's each team
makes - the better
of the teams get more CU's and the weaker less CU's.
We could easily construct a VP-Scale :
Team A is
Team B is
Very strong very
weak
strong
weak
average
average
weak
strong
very weak
very strong
Such a scale is of small practical use, because you cannot express
the outcome in numbers,
which could be added. But this scale shows clearly, that Victory
Points are not somehow
altered scores, but a own specie of measuring units. They express the
relation of ablility
between competing pairs.
Such transformation is of small use lf you consider only the result
of one board played.
The relation of strenght is allready expressed in the IMP value. But
this might be accidental,
a lucky lead, a favorable high point distribution. Therefore,
that a least the results of four
boards must be added, to employ the VP scale.
The main virtue of VP evaluation is the fact, that strenght-measuring
is independent of boards
played. Different groups may play different deals, or within a tournament
only a part of the
deals you play are the same to other opponents. But , lf verybody
plays against all other
opponents a n d everybody plays all boards,
there is no necessity to use the VP scale,
the IMP total will do.
We have to call attention to an additional effect of employing the
VP scale: the number of VP
you may win is limited. If your opponent is down, he can only be down
and not more. This might
lead you to make a cautious bid in the last deal you play against this
opponent.
In different nations VP scale may differ, but the effect is alsways
the same.
exposee made by Paul Hauff, Germany www.bridgeassistant.com
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