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FUN AT ONE TABLE
To a great many, the 1
table competition is a pleasant way to pass the time.
The cost is minimal and
the benefit enormous.
It pleases the competiive
spirit.
You see how your result
of the second round compares to the first round,
as pou play each bord
twice.
Thus, the old "rubber"
has passed away.
You can play this way
up to three tables and see the result without
computer aid.
ONE TABLE EVENTS
ARE REAL COMPETITION, NO LUCK INVOLVED
This kind of game should
be promoted by the local bridge club manager.
INSTRUCTION SHEET FOR PRIVATE GAMES
1 TABLE EVENT
PROCEDURE - standard -
The private game consists of playing eight boards from NS, and after
a short intervall the
same boards in a different order from E/W (second inning).
Time of play is about two hours (16 x 7 min).
If 12 boards are played, time takes about three hours.
Winner is the pair which has the maximum score sum.
At the end of each boards its score must be recorded . A simple
paper slip will do, but
the form shown below shoud be preferred. All board played, all scores
are added (no computer).
One of the four contestants should take care of the handling boards
and writing.
Bidding and play follows the known rules. The use of bidding boxes is
compulsory.
Alteration of rules must be agreed upon befor game starts. Recommended
are the
2008 Revised Law of Duplicate bridge. Link at top of this side.
This way of 1 table games has no good or bad cards ( fortuitousness),
the result is very true.
Discussion and critics of each board - if requested - should
only be made in the second inning,
to avoid giving usefull information to the other side.
TECNICAL INSTRUCTIONS
For this type of event, boards should turn "neutralised"
: the outer apperance should give
no hint/ information on deals etc. to any of the
contestants.
To this end hide the board numbers (adhesive foils) and
avoid different colour backs of boards.
HISTORY
The very essence ot this special form of bridge has been
recommended by Jean Besse (1914 -1994),
a former member of the Laws Commission of the world
bridge Federation.
Total point scoring and playing deals from both sides have substituted
the
rubber procedure for 1table tournaments . Fortuity is eliminated.
If you eliminate, bridge as a game of hasard becomes a
game of logical procedure.
The top player will immediately observe: this way I know
all the cards.
If this were true, this knowlegde must enable him
in both innings to find the best
bidding, the best contract, the best lead, the possibilities
to execute the best finessings.
And he can not relay on what his opponents had done, they might have
been wrong.
To do all this would be an extraordinary job, because a player sees
every card only a
short time, the very moment, when a card to a trick goes down
to the table, and
disappears face down. Does all this give him advantage
? The answer is no, because
all player have the same possibilities. What happens is an alteration
of conditions, bridge
becomes more difficult. But all the same, fortuity is eliminated.
Reality is different, you will not know all the cards. The
average player will sometimes
recognise the deal, when the dummy comes down. But the
main conditions of this game
have already been set, whats left is the chance to rember
where the aces, kings and
queens are located. And still, all have the same chances
and possibilities.
With some experience, the average player will avoid to relate his actions
to boards
played in the first inning. In the second, he plays the other side.
For the bidding he
sees cards he might remember as dummy in the first inning (50%), or
does not remember
to have seen before (50%).This is of litle help, as we know,
that deals often look very
similar although they are very different.
Recognising a deal might be possible by the outer appearance
of a board case.
The TD can avoid this by having neutral board cases. Player might think
that
board 17 carrys the same deal as board 1, but the TD might
have exchanged
deal 17 with deal 24 or 27.
The idea to play double has been published first in the ACBL Bridge
Bulletin, Dec. 1999
TWO TABLES AT HOME
may be handled the same way.
Such "events " are very often part of " private invitations",
where snacks and/or dinner
is served and the houswife has a lot of preparatory tasks. Such
problems will not be
discussed here. But the host has the duties of a "event director",
and he or one of his
guests must take the lead.
MOVEMENT
Needed are two sets of eight boards. The deals should be duplicated
to avoid the
attempt of recognising deals.
Each pair has different opponents for the second inning/round.
Each pair shows a pair number.
t a b l e o n e
first round
pair No 1 / NS contra pair 2 /EW all boards
second round pair No 1 / EW contra
pair 4 /NS all boards
t a b l e t w o
first round
pair No 3 / NS contra pair 4 /EW all boards
second round pair No 3 / EW contra
pair 2 /NS all boards
Duplicating is not needed if only one set (8) of boards is used, an
board are exchanged
in all rounds. Exchange might lead to confusion and needs some experience.
In this case, boardnumbers must remain visible and recognition of a
played deal is more probable.
Example or board traveler
pair
declare r from
contrac t result
scoreNS scoreEW
pair
| 1 | John | S | 3 NT | = | 400 | o | 2 |
| 4 | Milly | N | 4 Sp | +2 | 480 | o | 1 |
web_se4 12.05.09